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Old Oct 14, 2006, 10:41 PM // 22:41   #1
Ascalonian Squire
 
Join Date: Feb 2006
Guild: battling brothers
Profession: Mo/W
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Default Shiverpeak runner

Hi my name is Free Elly and here is my shiverpeak runnning build... this build is also up on guildwiki posted by my friends... well here it is..! Plz repliy back and tell me how i did!

For this build u have to be a Mo/R
1.Spell Breaker(elite)
2.storm chaser
3.serpents quickness
4.dodge
5.purge conditions
6.smite hex or holy viel.. your choice.
7.blessed aura
8.watchful spirit


16 divine
12 wilderness survival..

Possibale routes >

1.deldimor warcamp > Granite Citidel
2.Granite Citidel > copperhammer mines
3.Copperhammer mines > ironmines of muldune
4.Iron mines of muldune > Marhans Grotto and Thunderhead keep..!

Route number 3 is very very hard because azures but not impossible...

Variants

Smite hex for heal touch and with 16 in divine and 3 in healing it heals u for 130.
Smite hex for holy viel
Purge conditions for mend aliment
Watchful spirit for mending but i recommend u dont because u need the healing from watchful spirit when u double click it off.
dodge for Run As One..

This is not a 55 monk..
my health is 465...well there u go... ty all for ur patients and reading!

Last edited by Free elly; Oct 15, 2006 at 03:12 PM // 15:12..
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Old Oct 15, 2006, 01:48 PM // 13:48   #2
Forge Runner
 
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
Default

got to try this
maybe Mo/w with balanced stance could do rankor -> war camp to complete shiverpeaks run
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Old Oct 15, 2006, 03:05 PM // 15:05   #3
Ascalonian Squire
 
Join Date: Feb 2006
Guild: battling brothers
Profession: Mo/W
Default

Quote:
Originally Posted by Turbobusa
got to try this
maybe Mo/w with balanced stance could do rankor -> war camp to complete shiverpeaks run
No because it would need charge to run with balanced stance on unless u just want him to walk... he cant bring charge because he needs Spell Breaker!

but ty for reading
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Old Oct 15, 2006, 04:20 PM // 16:20   #4
Forge Runner
 
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
Default

yeah I thought about it, would be harder to break aggro. but since giant stomps recharge is 32secondes (according to Gwiki), you'd be able to have balanced stance whenever they try to knock you down. I got to try this, but I think this is better than running and being knocked down every 2 seconds...
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Old Oct 15, 2006, 06:45 PM // 18:45   #5
Ascalonian Squire
 
Join Date: Feb 2006
Guild: battling brothers
Profession: Mo/W
Default

Yeah i agree
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Old Oct 19, 2006, 04:50 AM // 04:50   #6
Jungle Guide
 
Join Date: Jun 2006
Default

I run the same routes. The only thing that stops me from completing at my will is copperhammer to iron mines (the part going up the hill, right after all the nightmares). Although when I do complete it, at least the person I'm running or some henchies make it with me right before going up the hill.

I was just wondering if the situation is the same for you?

Also, doesnt spellbreaker take the job of veil. In my build I use mending in place of smite hex, but I'll take your recommendation for healing touch. This makes me think if I really need points on healing

Thank you
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Old Oct 20, 2006, 07:16 PM // 19:16   #7
Ascalonian Squire
 
Join Date: Feb 2006
Guild: battling brothers
Profession: Mo/W
Default

Quote:
Originally Posted by Trader of Secrets
I run the same routes. The only thing that stops me from completing at my will is copperhammer to iron mines (the part going up the hill, right after all the nightmares). Although when I do complete it, at least the person I'm running or some henchies make it with me right before going up the hill.

I was just wondering if the situation is the same for you?

Also, doesnt spellbreaker take the job of veil. In my build I use mending in place of smite hex, but I'll take your recommendation for healing touch. This makes me think if I really need points on healing

Thank you
SOmtimes that situation is the same for me but mostly its not.. the run takes alot of practice.. and no spell breaker soes not take the job of viel only because the mesmers strip it then use crippling astinguish and conjure fantasam and ur dead. so the run takes along time to get used to all the pop ups and taks time to learn.. ty
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